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constant acceleration motion (Definition)

Constant Acceleration Motion

Constant acceleration motion is motion for which the acceleration remains unchanged during the time interval being studied. In one dimension,

ax =  a = constant.
(1)

This simple condition produces one of the most important families of equations in introductory mechanics. Because acceleration is the time derivative of velocity, and velocity is the time derivative of position, the constant acceleration equations follow directly by integration.

The results are not independent formulas to memorize. They are different algebraic forms of the same underlying kinematics.

PIC

Figure 1. Constant acceleration integrates once to a linear velocity law and a second time to a quadratic position law. The initial position and velocity determine the integration constants.

1 Assumptions and scope

For one-dimensional motion, the constant acceleration model assumes

dv
--x-= a,
dt
(2)

where a does not vary with time over the interval of interest.

The model applies exactly to idealized cases such as a particle moving under a constant net force with constant mass. It also provides an excellent approximation for many short-duration problems in which the acceleration changes negligibly.

It does not apply without modification when acceleration depends appreciably on time, position, or velocity. Examples include strong aerodynamic drag, a spring force over a large interval, or gravity over distances large enough that g changes significantly.

2 Derivation of the velocity equation

Acceleration is defined by

     dvx-
a =  dt .
(3)

For constant a,

dvx =  adt.
(4)

Integrate from the initial state at t = 0, where the velocity is v0x, to a later time t:

∫ vx      ∫  t
    dv  =     adt.
 v0x   x    0
(5)

Therefore

vx − v0x = at,
(6)

or

vx = v0x + at.
(7)

The velocity therefore changes linearly with time. On a velocity-time graph, the slope is the constant acceleration.

3 Derivation of the position equation

Velocity is

      dx-
vx =  dt.
(8)

Insert the constant acceleration velocity law:

dx-
dt = v0x + at.
(9)

Thus

dx = (v0x + at)dt.
(10)

Integrating from x0 at t = 0 to x at time t gives

∫         ∫
   x        t
    dx =    (v0x + at)dt.
  x0       0
(11)

Hence

                1
x − x0 = v0xt + --at2.
                2
(12)

Using the displacement Δx = x − x0,

             1  2
Δx  = v0xt + -at .
             2
(13)

Because the position contains a term proportional to t2, the position-time graph is parabolic when acceleration is nonzero.

PIC

Figure 2. For constant positive acceleration, acceleration is horizontal on an acceleration-time graph, velocity changes linearly, and position is quadratic in time. The plotted values are illustrative rather than dimensionally identical.

4 Average velocity for constant acceleration

When acceleration is constant, the velocity changes linearly with time. The average value of a linear function over an interval is the arithmetic mean of its endpoint values. Therefore

        v0x-+-vx
vx,avg =     2   .
(14)

Since displacement equals average velocity times elapsed time,

      v0x + vx
Δx =  --------t.
         2
(15)

This result is specific to constant acceleration. It is not generally true when acceleration varies with time.

5 Eliminating time

Some problems give positions and velocities but not the elapsed time. Time can be eliminated algebraically.

From

vx = v0x + at,
(16)

we have

t = vx-−-v0x,
        a
(17)

provided a≠0.

Insert this into

Δx =  v0x-+-vxt.
         2
(18)

Then

       (v0x +-vx)(vx-−-v0x)
Δx  =          2a         .
(19)

Using

                        2   2
(v0x + vx)(vx − v0x) = vx − v0x,
(20)

we obtain

 2    2
vx = v0x + 2aΔx.
(21)

This form is especially useful when time does not appear among the known or requested quantities.

6 The four standard one-dimensional relations

For constant acceleration in one dimension, the most useful equations are

vx = v0x + at,
(22)

Δx  = v  t + 1at2,
       0x    2
(23)

v2 = v2  + 2aΔx,
 x    0x
(24)

and

      v0x + vx
Δx =  --------t.
         2
(25)

These equations contain the same physical information. Which form is most convenient depends on which variables are known.

PIC

Figure 3. A practical equation-selection map. List the known quantities and choose a relation that contains the unknown but omits a variable that is neither known nor needed.

7 Sign conventions

The equations are vector-consistent only when signs are assigned according to a chosen positive direction.

For one-dimensional motion, choose the positive axis first. Then:

  • velocity is positive when motion is in the positive direction;
  • velocity is negative when motion is in the negative direction;
  • acceleration is positive when the acceleration vector points in the positive direction;
  • acceleration is negative when it points in the negative direction;
  • displacement is positive or negative according to the final position relative to the initial position.

A negative acceleration does not automatically mean that an object is slowing down. An object speeds up when velocity and acceleration have the same sign and slows down when they have opposite signs.

8 Vertical motion near Earth’s surface

When aerodynamic drag is neglected and the vertical range is small compared with Earth’s radius, gravitational acceleration near the surface is approximately constant.

Choose upward as positive. Then

ay = − g,
(26)

where

g ≃  9.81 m ∕s2.
(27)

The constant acceleration equations become

vy = v0y − gt,
(28)

y − y  = v  t − 1gt2,
     0    0y    2
(29)

and

v2y = v20y − 2g(y − y0).
(30)

At the highest point of an upward throw,

vy = 0,
(31)

but the acceleration is still

a  = − g.
 y
(32)

PIC

Figure 4. With upward chosen as positive, gravitational acceleration is negative throughout the flight. At maximum height the vertical velocity is momentarily zero, but the acceleration remains downward.

A downward-positive coordinate system is equally valid. In that convention ay = +g. The physics is unchanged as long as one convention is used consistently.

9 Vector form

For motion in several dimensions with a constant acceleration vector a, the one-dimensional relations generalize componentwise:

v (t) = v0 + at,
(33)

and

                  1  2
r (t) = r0 + v0t + 2at .
(34)

Thus each Cartesian component obeys its own constant acceleration equation. Projectile motion is an important application: with negligible air resistance, the horizontal acceleration is approximately zero and the vertical acceleration is approximately −g.

10 Dimensional checks

Every term in a kinematic equation must have the same dimensions.

For

            1  2
Δx  = v0t + -at ,
            2
(35)

we have

[v0t] = (L∕T )T = L,
(36)

and

[at2] = (L∕T 2)T2 = L.
(37)

Similarly, in

 2    2
v =  v0 + 2aΔx,
(38)

both v2 and aΔx have dimension L2∕T2.

Dimensional consistency cannot prove that an equation is correct, but it can quickly expose many algebraic errors.

11 Worked example 1: braking to rest

A CAR travels at

v0 = 24 m ∕s
(39)

and brakes with constant acceleration

a = − 6.0 m ∕s2.
(40)

Find the stopping time and stopping distance.

Choose the initial direction of motion as positive. At rest,

v = 0.
(41)

Using

v = v0 + at,
(42)

we get

0 = 24 − 6t,
(43)

so

t = 4.0 s.
(44)

The displacement is

                1
Δx =  24(4.0) + -(− 6.0 )(4.0)2,
                2
(45)

which gives

Δx  = 48 m.
(46)

The negative acceleration describes braking because the velocity is initially positive.

12 Worked example 2: ball thrown vertically upward

A ball is launched upward from y0 = 0 with

v0 = 18.0 m ∕s.
(47)

Neglect air resistance. Find the time to maximum height, the maximum rise, and the time to return to the launch height.

Choose upward as positive, so

a = − g = − 9.81 m ∕s2.
(48)

At the top,

v = 0.
(49)

Therefore

0 = 18.0 − 9.81ttop,
(50)

so

ttop = 1.835 s.
(51)

Use the no-time equation for the rise:

0 = (18.0)2 + 2(− 9.81)Δy.
(52)

Hence

Δy  = 16.5 m.
(53)

Because the ball returns to its launch height under constant downward acceleration with no drag, the ascent and descent times are equal. Thus

treturn = 2ttop = 3.67 s.
(54)

At that instant the velocity is approximately −18.0 m/s. The speed magnitude equals the launch speed, but the direction is downward.

13 Worked example 3: two-dimensional constant acceleration

A particle has

r0 = 1ex − 2ey m,
(55)

v0 = 3ex + 4ey m ∕s,
(56)

and constant acceleration

a = 2ex − 1ey m ∕s2.
(57)

Find the velocity and position at t = 3.0 s.

The velocity is

v = v0 + at,
(58)

so

v (3) = (3 + 6 )ex + (4 − 3)ey,
(59)

or

v(3) = 9e  + 1e  m ∕s.
         x     y
(60)

The position is

               1- 2
r = r0 + v0t + 2at .
(61)

Thus

r (3) = 19ex +  5.5ey m.
(62)

The displacement is therefore

Δr  = 18ex + 7.5ey m,
(63)

with magnitude

|Δr | = 19.5 m.
(64)

14 Worked example 4: find acceleration without finding time first

A vehicle speeds up uniformly from

v0 = 10 m ∕s
(65)

to

v = 20 m ∕s
(66)

over a displacement of

Δx  = 45 m.
(67)

Find the acceleration and elapsed time.

Because time is not initially known, use

 2    2
v =  v0 + 2aΔx.
(68)

Then

202 = 102 + 2a(45 ),
(69)

so

a =  3.33 m ∕s2.
(70)

Now use

v = v0 + at
(71)

to obtain

    20-−-10-
t =   3.33  ≃  3.00 s.
(72)

This example illustrates why equation selection should follow the available variables rather than a fixed memorized order.

15 Common mistakes

  • Using the constant acceleration equations when acceleration actually varies significantly.
  • Substituting the magnitude g without first deciding whether it is positive or negative in the chosen coordinate system.
  • Assuming negative acceleration always means slowing down.
  • Assuming that v = 0 implies a = 0 at the top of vertical motion.
  • Mixing position x with displacement Δx = x − x0.
  • Using Δx = (v0 + v)t∕2 when the acceleration is not constant.
  • Forgetting that the equation v2 = v 02 + 2aΔx loses the sign of v when one later takes a square root.

16 Practice problems

M01-05-P01

A particle begins with v0 = 3.0 m∕s and has constant acceleration a = 2.0 m∕s2. Find its velocity after 5.0 s.

M01-05-P02

A car starts from rest and accelerates at 3.0 m∕s2 for 6.0 s. Find its displacement.

M01-05-P03

A cyclist moving at 12 m∕s slows uniformly at −2.0 m∕s2. Find the time required to reach 4.0 m∕s.

M01-05-P04

A train speeds up uniformly from 8 m∕s to 20 m∕s in 6.0 s. Find its acceleration and displacement.

M01-05-P05

A car traveling at 30 m∕s brakes uniformly at −5.0 m∕s2. Find the stopping distance.

M01-05-P06

A stone is dropped from rest. Neglect air resistance and take downward as positive. Find its speed and downward displacement after 2.0 s using g = 9.81 m∕s2.

M01-05-P07

A ball is thrown straight upward at 14 m∕s. Take upward as positive. Find the time to the highest point and the maximum rise.

M01-05-P08

A particle has x0 = −4 m, v0 = 5 m∕s, and a = −1.5 m∕s2. Find x and v at t = 4.0 s.

M01-05-P09

A vehicle covers 72 m while accelerating uniformly from 6 m∕s to 18 m∕s. Find the acceleration.

M01-05-P10

A particle moving at −10 m∕s has acceleration −2.0 m∕s2 for 3.0 s. Is it speeding up or slowing down? Find its final velocity.

M01-05-P11

A particle has v0 = 2ex + 3ey m∕s and a = 4ex − 2ey m∕s2. Find v after 2.0 s.

M01-05-P12

A ball is released from rest from a height of 19.6 m above the ground. Neglect air resistance and use g = 9.8 m∕s2. Find the time to reach the ground and the speed immediately before impact.

17 Compact answer check

  1. 13 m∕s.
  2. 54 m.
  3. 4.0 s.
  4. 2.0 m∕s2 and 84 m.
  5. 90 m.
  6. 19.6 m∕s and 19.6 m downward.
  7. 1.43 s and approximately 10.0 m.
  8. x = 4 m and v = −1 m∕s.
  9. 2.0 m∕s2.
  10. Speeding up; v = −16 m∕s.
  11. v = 10ex − 1ey m∕s.
  12. 2.0 s and 19.6 m∕s.

18 Connection to the next article

Constant acceleration is special because integration gives simple polynomial functions of time. M01-06 removes that restriction and studies variable acceleration, for which one must work directly with

       dv
a(t) = ---
       dt
(73)

and

       dx
v (t) = ---,
        dt
(74)

or with position-dependent and velocity-dependent forms of acceleration.

References

[1]   PhysicsLibrary, M01-01: Position and Displacement in Mechanics.

[2]   PhysicsLibrary, M01-02: Velocity in Mechanics.

[3]   PhysicsLibrary, M01-03: Acceleration in Mechanics.

[4]   PhysicsLibrary, M01-04: Motion Graphs in Kinematics.

[5]   PhysicsLibrary, Constant Acceleration Problems, existing example material.

[6]   OpenStax / cnxuniphysics, University Physics Volume 1, archived 2016 BCcampus clone, CC BY 4.0.

[7]   University of California, Davis, Physics 9A: Classical Mechanics, Physics LibreTexts, CC BY-SA 4.0.

[8]   J. R. Taylor, Classical Mechanics, University Science Books, 2005. Used as a scope and notation reference.


"constant acceleration motion" is owned by bloftin.
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Other names:  constant acceleration, M01-05
Keywords:  constant acceleration, uniformly accelerated motion, kinematics, equations of motion, free fall, vertical motion, displacement, velocity, acceleration

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GRE Physics Companion: Constant Acceleration Motion (Definition) by bloftin

Cross-references: work, M01-06, square, magnitude, CAR, resistance, projectile motion, relations, coordinate system, speeds, vector, function, displacement, graph, drag, mass, force, particle, kinematics, algebraic, formulas, position, velocity, mechanics, dimension, acceleration, motion
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Object id is 1316, canonical name is ConstantAccelerationMotion.
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Physics Classification: 45.50.Dd (General motion)
 45.05.+x (General theory of classical mechanics of discrete systems)
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