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cross product (Definition)

The cross product (or vector product) of A = (Ax,Ay,Az) and B = (Bx,By,Bz) is

A  × B =  (AyBz −  AzBy )ˆi + (AzBx  − AxBz  )ˆj + (AxBy  −  AyBx ) ˆk.

Geometrically, its magnitude is

∥A ×  B∥ =  ∥A ∥∥B ∥ sin 𝜃,

where 𝜃 is the smaller angle between A and B. Its direction is perpendicular to the plane determined by the two vectors and is selected by the right-hand rule:

A ×  B =  ∥A ∥∥B ∥ sin 𝜃 ˆn.

It is often convenient to remember the cross product through the determinant mnemonic

         |            |
         | ˆi   ˆj   ˆk |
A × B  = ||A    A   A  ||.
         ||  x   y    z||
          Bx   By  Bz

Vector Product (Cross Product)

For vectors A,B 3 separated by the angle 𝜃, one may summarize the geometric definition as

A ×  B =  ∥A ∥∥B ∥ sin 𝜃 ˆn.
(1)

PIC

Figure: right-hand-rule orientation of the cross product.

Its magnitude equals the area of the parallelogram spanned by A and B:

∥A ×  B∥ =  ∥A ∥∥B ∥ sin 𝜃.

For nonzero vectors,

A ×  B = 0    ⇐⇒     A ∥ B.

The cross product is anti-commutative:

B ×  A =  − A ×  B.

It is a specifically three-dimensional Euclidean operation in this form.

Modern notation references

The notation and terminology in this modernized article follow standard present-day mechanics and vector-analysis usage, particularly:

  1. J. R. Taylor, Classical Mechanics, University Science Books, 2005.
  2. D. Kleppner and R. Kolenkow, An Introduction to Mechanics, 2nd ed., Cambridge University Press, 2014.
  3. H. Goldstein, C. Poole, and J. Safko, Classical Mechanics, 3rd ed., Addison–Wesley, 2002.

Source

This article is a modernized restatement of the corresponding public-domain article in Louis Brand, Vectorial Mechanics, John Wiley & Sons, New York, 1930, Chapter I, “Vector Algebra.” The original 1930 edition is the source basis.


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"cross product" is owned by bloftin.
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See Also: dot product algebra and geometric applications, dot product, vector product, centroids and weighted position vectors, Cartesian components and direction cosines, scalar component and vector projection on an Axis, vectors in space, vectors in a plane, vector subtraction and position vectors, negative of a vector, equality of vectors, vector, vector algebra, vector addition, point division and position vectors, cross product algebra and applications, scalar triple product, summary of vector algebra

Other names:  vector product

Attachments:
cross product algebra and applications (Example) by bloftin

Cross-references: mechanics, operation, determinant, vectors, magnitude
There are 47 references to this object.

This is version 5 of cross product, born on 2006-07-22, modified 2026-09-09.
Object id is 206, canonical name is CrossProcuct.
Accessed 4192 times total.

Classification:
Physics Classification02. (Mathematical methods in physics)
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